SUMMARY
My name is Carolina Cadena and I have been in the game industry since 2014.
My background is focused on creating high-quality animations for diverse game projects. I continually learn and practice to stay current and competitive in the rapidly evolving gaming industry.
Notable highlights of my experience include creating third-person and first-person animations, as well as developing enemy NPC animations for an unannounced AAA game based on a renowned film IP.
I consider myself a flexible and creative person who works well in this ever-changing environment. Please don't hesitate to contact me, I would love to hear from you in hopes to collaborate in an exiting project.
CONTACT
| kary2709w@gmail.com | |
| Connect with me |
DOWNLOADS
PRODUCTIONS
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| PC | |
| Senior Animator | |
| StingRay & MotionBuilder | |
| Published | |
| 2024 | |
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| PC | |
| Senior Animator | |
| Unreal & Maya | |
| In Production | |
| 2024 | |
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| PS4, Xbox & PC | |
| Senior Animator | |
| Unreal & MotionBuilder | |
| Published | |
| 2024 | |
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| PS4, Xbox, NS & PC | |
| Animator | |
| 3ds Max | |
| Published | |
| 2021 | |
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| Android & iOS | |
| Art Lead | Sr Animator | |
| Unity, Photoshop & Maya | |
| In production | |
| 2024 | |
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| Android & iOS | |
| Animator | |
| Unity & Maya | |
| Cancelled | |
| 2019 | |
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| Android & iOS | |
| Lead Animator | |
| Unity & Maya | |
| Published | |
| 2019 | |
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| Android & iOS | |
| Senior Animator | |
| Spline | |
| Published | |
| 2018 | |
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| Android & iOS | |
| Lead Animator | |
| Unity & Maya | |
| Cancelled | |
| 2017 | |
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| Android & iOS | |
| Animator | |
| Unity & Photoshop | |
| Published | |
| 2017 | |
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| Android & iOS | |
| Animator | |
| Flash, Photoshop & Unity | |
| Published | |
| 2017 | |
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| PC via Steam | |
| 3D modeler | Animator | |
| Unity, PS & 3ds Max | |
| Published | |
| 2016 | |
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| PC | |
| 3D Modeler | |
| 3ds Max, Photoshop | |
| Published | |
| 2016 | |
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| PC via Steam | |
| 3D Modeler | |
| 3ds Max, PS & Marmoset | |
| Published | |
| 2016 | |
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| Android & iOS | |
| Animator | |
| Unity, AE & PS | |
| Published | |
| 2015 | |